The Future of This Game


Greetings! (if anyone's even seeing this - this game's site has been a bit dead and I am to be blamed for that)

Last year around this time (edit: literally a day from now, actual coincidence), Frieseria was born with its first release build, and to be fair, that didn't quite go the way I expected, due to issues regarding internal matters. Anyhow, I tried to patch up everything I was able to so that we could deliver a fairly cohesive game, but alas, school was just around the corner to take my time and have me prioritize my game dev endeavors. Even though I'm heading to uni this September, I should have more time to spare.

As the semesters went on, I commissioned artists and sound designers to help me out a bit with some cool assets - and they've done amazing work! The latest currently available build even features some of the art rework, but I've yet to implement music/SFX (even though I got the files like 4 months ago - I was busy graduating lol).

Now while I'm working as a programmer part-time, I decided to try and commit some of my availability to do this game justice. And so, I announce FRIESERIA: THE GREAT REOPENING! insert cool cover art

I have plans to rewrite the entire game in Godot with much cleaner infrastructure and execution. I gotta say, I was feeling pressured during those 6 weeks thinking I'd run out of time and I was hastier than I should've been, since I knew even if I think something takes a day to make, anything could make it escalate + I had to manage the project. I'd put it as being too much of a novice.

Anyways, this afternoon I wrote a long list with what to change and what to add. I want to get to the point where the game was in Unity, and then move on to adding anything else. I'm also hoping and am more than down to integrate Totem into the new Frieseria, if a plugin ever becomes available by the time.

I'll probably be making marketing efforts to get the game out to the crowd as well, but for now, I just wanted to write this article as a sum of my thoughts.


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