Pik The Archon
Devlog
- January 10, 2025 by AdamKormos#beatemup, #platformer, #3D, #godot, #godot-engine, #combat, #crash-bandicoot, #gamedesign, #steamHey everyone, Adam here with another update on my progress with Pik the Archon, my beat 'em up platformer game. Today, I'd like to share the intricacies of the polishing phase of my player controller... Continue reading
- January 02, 2025 by AdamKormos#beat-em-up, #platformer, #3D, #godot, #godot-engine, #crash-bandicoot, #game-design, #recap, #steamHey everyone, Adam here for a review of our very first month of developing Pik the Archon! Honestly, so much has happened that it feels way more than just 4 weeks, but I'll try to be brief with my rec... Continue reading
- December 26, 2024 by AdamKormos#level-design, #game-design, #beat-em-up, #godot, #platformer, #3DHey everyone, Adam here. Before we begin, I hope your Christmas is going well and that you have a great holiday this year! Unfortunately, I got sick just in time for Christmas, so I've been just tryin... Continue reading
- December 18, 2024 by AdamKormos#beatemup, #platformer, #management, #productivity, #godot, #3DWelcome to another devlog! Today, I'd like to talk about my experiences in the project so far, specifically, when it comes to managing finances, time and teamwork . Some of you know I'm originally a p... Continue reading