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Pik The Archon

With Pik’s elastic combativeness, control mutants in this platformer-beat ‘em up, inspired by Crash of the Titans! · By AdamKormos

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Polishing Player Movement - The *actual* time consuming part!
Hey everyone, Adam here with another update on my progress with Pik the Archon, my beat 'em up platformer game. Today, I'd like to share the intricacies of the...
From Zero to Fighting, Steam Page and Action! December Progress Report
Hey everyone, Adam here for a review of our very first month of developing Pik the Archon! Honestly, so much has happened that it feels way more than just 4 wee...
What does a GOOD first level introduce (without being intrusive)?
Hey everyone, Adam here. Before we begin, I hope your Christmas is going well and that you have a great holiday this year! Unfortunately, I got sick just in tim...
Staying Productive: Resource, Task and Crew Management in My Project
Welcome to another devlog! Today, I'd like to talk about my experiences in the project so far, specifically, when it comes to managing finances, time and teamwo...
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Hey everyone, I'm Adam, a programmer, developer of Pik the Archon. As the title suggests, I'm making a beat 'em up-platf...
started by AdamKormos 34 days ago
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